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Half Life Inspired Level Design

Project type

University, Level Design

Date

January 2025

Grade

1st (95/100)

Engine

Unreal Engine

I built this level using Unreal Engine 5. It takes heavy inspiration from Half-Life and Half-Life 2. I focused on the level layouts and environmental puzzles. I made a grab and move mechanic so players can interact with the world. I also added a CCTV system that tracks the player to keep them engaged. The project earned a grade of 95 out of 100.

The main challenge was making it feel like a real Half-Life level. I had to work hard to get the pacing and the scale correct. It was a big task to balance the size of the rooms with the flow of the puzzles so the gameplay felt right.

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