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Decked Out Level Design

Project type

University, Level Design

Date

April 2026

Role

Lead Level Designer

Engine

Unreal Engine

This project was made in a group of four people. We took inspiration from games like Cel Damage and Twisted Metal. I was the lead level designer for the team. I made the main parts of the environment. I used models that I made in Blender to build the world. I also created two full race tracks for the game.

The main challenge was that I had never made race tracks before. It was hard to get the scale of the levels right so they felt good to drive in. I had to work hard on the gameplay flow to make sure the tracks were fun for the players. I learned how to balance the size of the world with the speed of the cars to make the game feel fast and smooth.

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