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Artemis II Tracker

Project type

Personal, Simulation

Date

April 2026

Role

Programmer

Engine

Unity

This is a personal project where I used game design skills for a real world simulation. I coded the project in C# and used the NASA Horizon API to get mission data. Users can use a slider to track every minute of the mission. It includes a small scale of space with the Earth, Moon, and Sun. All these objects move in their correct orbits. The project also shows the distance of the Orion ship between the Earth and the Moon.

The main challenge was the math for the orbits and the mission data. I had to take raw data from the NASA API and convert it into code that Unity can understand. This meant changing large space distances into smaller game units. I also had to use math to fix the coordinate systems because NASA and Unity use different directions for their axes. This was a hard task but it made the simulation very accurate to the real mission.

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